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Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make?

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Good morning everyone, it's 10 PM where I live, and I'm feeling great. Before I really get started, there's a few things I'd like to address: 1. No, I cannot fix this blog being huge. I apologise. 2. Yes, you can do all sorts of Belgium with the game. Make better threads, please. 3. If we don't know, we'll experiment when we have a prototype. Okay, Noew that that's out of the way, I can get on with this. We've been making lots of headway on our PE and PPG concepts, and roadkillguy and ...

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