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Devblog #1: We get a blog, a library, a dictionary, and a "PPG". Plus: Bashi...

Hello all! Sciocont here with the news for this time period, and it's been a good one. You may have already found out that we have a blog now. I know blogs are very 2005, but it's the Devblog, deal...

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Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that...

Good morning everyone, it's 10 PM where I live, and I'm feeling great. Before I really get started, there's a few things I'd like to address: 1. No, I cannot fix this blog being huge. I apologise. 2....

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Devblog#3 Welcome to Revolutionary Games

In case you missed it, we're totally legit now. Yes, it has been decided that we are now Revolutionary Games, a studio completely dedicated to our project, Thrive. This is quite momentous, and I would...

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RG WEBSITE UNDER CONSTRUCTION!

We now have an official website for our studio, Revolutionary Games.

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Devblog #4: Music, Art, Wikis, Chat and more

You may have noticed that our site has gone under a few changes since the last devblog. We have an official frontpage now, which contains our very own IRC channel. I set up the widget, fireballs619 set...

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Devblog #5: Bashi returns from nowhereland, Funny stuff, and NO OT SECTION.

If you haven't noticed, Our favorite lead programmer Bashinerox has been missing for a while. If you didn't notice that, it's fine because he has returned. Apparently, his interwebs was destroyed by a...

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HUGE NEWS!!!

Thrive has been nominated by the IndieDB staff as one of the top 50 hottest new or upcoming games of the year! It seems we're creating a lot more interest than we think, and we're really getting...

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Strategy Mode Update

So, this is the first wrap-up of how Strategy Mode and the Society Stages are coming along. It's also my first Devblog, so i hope it goes well and does what it needs to do. The wiki has got quite a few...

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Devblog #6: ModDB, Business as Usual, Wiki Stuff

We Made it to the Top 100 Cool. Bashinerox wrote:roadkillguy wrote:..I didn't think about that.. I was really thinking about how easy it is to read lots of data from xml... and how easy it is for...

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Devblog 7: Team leads, Sandbox mode, and I Get Ignored

Some of you might be aware now that you have been accepted as team leads. Team leads atre like min-mods and encyclopedias at the same time. They must moderate the section that they lead and be know...

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Manifesto of Simplicity

I've come up with a general statement for how we need to handle things in the development of this game, which I like to call the "Manifesto of Simplicity" Manifesto of Simplicity wrote:If the player...

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Devblog #8: Auto-Evo Lives, Biomes, Tech (Tree?), Facebook and Logos.

Earlier this week, PCaddict was kind enough to set us up a Facebook Page. Now those of you who are on facebook can go and "like" it, or do so straight from our Portal page. That's right, we've gone...

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ModDB Results

Our Biome contest has ended, and we did get a few submissions. Head on over and recommend any Biomes you really like for inclusion in the game. Contest Page

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The Nation Editor: What we've got and what we need.

Okay, so we recently came up with a concept for the economy section of the nation editor. This concept can now be found on the Wiki. I've been really rather excited about this, because it brings Strat...

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Devblog #9: call to action.

Well, I don't have a to in the way of news for this Devblog, but I do have a lot to say. Bear with me, because I'm going to be dishing out a bit of work for everyone to do. First off, the NE and...

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Devblog #10: Chess-evo, a Podcast, and Baited Breath

In case you're just arriving from a long leave, there's a slight bombshell you need to know. NPC Auto-Evo might be solved. Basically, I got a huge bout of inspiration while discussing Auto-evo, and...

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Devblog #11 Solutions, Questions and a New Direction

In case you're just coming in now, we've finished evolution. Has that sunk in yet? That's one of the biggest conceptual hurdles in the entire game, and we've nailed it down. Thanks to excellent...

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Possible Breakthrough

Dr Chilgood recently found something interesting. (originally posted on the PPG thread) Dr_Chillgood wrote:I've actually recently downloaded a program called space engine that procedural generates the...

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More Traffic Than We Thought

How many visitors would you think our forums get in a day? odds are, like me, you are underestimating. A couple days ago I started tracking forum stats with google analytics, and this is what I've...

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2011: A look back

I'm not one to celebrate the new year much- where I live, It just means four months of freezing weather and little daylight- but I'd like to take a look back at what we as a community have done in...

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